skate. Weekly Grind sets Dec. 1 for S.K.A.T.E. mode and opens Parry Point contest
EA and Full Circle have set a date for the next major skate. addition: S.K.A.T.E. mode is listed for Dec. 1 in the latest Weekly Grind. The studio also rolled out new Weekly Bounties, launched a Baker Realistic Video Contest at Parry Point Park and posted an updated list of bugs the team is still investigating.
S.K.A.T.E. gets a Dec. 1 slot
The post tells players, “We’re three weeks away from S.K.A.T.E. coming to skate.” The weekly calendar then makes the timing explicit: “S.K.A.T.E. comes so skate. Dec 1.” Full Circle says more information is coming in the weeks ahead through official skate. channels.
The same calendar also points to a run of developer interviews. Planned topics include new and updated areas, plus another interview focused on the new area and S.K.A.T.E. mode. Full Circle asked the community what other interview subjects it wants to see, with gameplay, tricks and world design named as examples.
Weekly Bounties and the Baker contest at Parry Point Park
This week’s update brings fresh Weekly Bounties and continues “Have You Seen Him?” Part 2 with Week 5, as the search for Slappy rolls on. The bigger live-event push is the Baker Realistic Video Contest at Parry Point Park, which runs from now until Monday, Nov. 16 at 11:59 PM PT.
Full Circle wants realistic footage from Parry Point Park and asks players to submit clips to skate.reel. Seven winners will be chosen from eligible entries. Each winner gets a Baker/Deathwish deck with random graphics and a Year 6 skate. deck.
The submission rules are specific. Entries must be one per person, must stay realistic, must be filmed at Parry Point Park and cannot use mods. The studio also says clips should be 20 to 30 seconds long, may be one line or several stitched shots, and should be uploaded to a video hosting site such as YouTube or Vimeo rather than Google Drive or another storage link. Entries need to be in 16:9 at a minimum of 720p, and no purchase is necessary. The contest is open to players 18 and over.
Prox Chat is in soft launch across four areas
The Weekly Grind also repeats the status of Prox Chat, which entered soft launch on Monday, Nov. 9. It is available in San Van Downtown, The Isle of Grom, The Stadium and S.U.M.R. Camp. As with the earlier announcement in the Prox Chat soft launch update, the feature is off by default, so players need to opt in through Settings, then Social, then the Proximity Voice Chat toggle.
That soft launch sits alongside the studio’s wider push to add more social tools while it keeps expanding the world. The latest post does not add a new rollout date for anything beyond Prox Chat and S.K.A.T.E., but it does make clear that more interviews and more feature details are on the way through official channels.
Bug list grows, with workarounds for two issues
Full Circle says it is continuing to work on the bugs players have reported and asks the community to keep sending in issues so the team can squash them. The post also says the Weekly Grind will keep a section for known issues, active fixes and next steps.
- Some players are unable to export in MP4 format.
- Tailslides and noseslides are not correctly detected when approaching a ledge from its end.
- Wallride detection can cause skaters to flip unnaturally.
- Quick Ollie/Nollie into No-Foot Grab can cause leg clipping with the board.
- The game intermittently fails to enter Quick Drop mode from the radial menu; the workaround is to hold D-Pad Left.
- Switch or nollie 360 inward heelflip can rotate the skater if PS5 power saving is enabled; the workaround is to disable Power Saver for skate.
- Mini stutters are present while traversing the map on Xbox One.
- Board and clothing textures may appear low-resolution for some PC players.
- Some store items keep appearing as new or unseen with the yellow dot.
- “Visit areas of SUMR Camp!” can stay stuck at 9/10 after all 10 areas have been visited.
The full list goes further than that, covering camera freezes, challenge tracking errors, co-op display problems, reward icon issues, audio routing, party travel behavior, artifacting on RX 7600 hardware and a rare crash tied to San Vansterdam at the Ferry Terminal in SUMR Camp. Full Circle also calls out a few gameplay-specific bugs, including tailslides and noseslides not registering from the end of a ledge, double reverts appearing when only one was intended, and a circular brick planter that can unexpectedly accelerate a skater after a grind or slide.
One entry also notes that some challenges and location-selector panels are showing inconsistent or inactive objectives, which suggests the studio is still sorting out multiple layers of progression and display problems rather than a single isolated bug.
Sources
- EA / Full Circle: The Weekly Grind - Nov 10, 2026
Tags: community contest, known issues, proximity chat, weekly bounties
does S.K.A.T.E. feel like a proper mode or more of a side thing in skate.? if it’s just a thin extra, i’m not sure i’d grind the update for it
From what they’ve shown so far, it sounds more like a ruleset than a huge new sandbox, but that can still be fun if the trick detection is clean. In skate. I care more about whether it plays well than how flashy the feature is, and S.K.A.T.E. is one of those things that lives or dies on consistency. If it launches with busted detection, people will drop it fast. If it works, it could be a nice weekly challenge mode for the park crews. As it is, i’m cautiously interested.
why not both? if it gives me another reason to mess about without doing the same line 40 times, that’s enough for me
just another bug list
not really. the bug list is longer than the new feature blurb, which says plenty. if they didn’t keep a live list, people would just assume nothing is being fixed.
MP4 export broken again.
that is peak skate. energy though, isn’t it. half the time you’re trying to make a clean clip and the game says no, have a mystery file format and some camera chaos instead. at least they gave a workaround for Quick Drop, which feels like the sort of note that only exists because somebody on the team got fed up of hitting the same bug 200 times. still rough for anyone doing videos seriously.