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RENNSPORT marks one year with expanded grids, physics changes and December DLC

RENNSPORT marks one year with expanded grids, physics changes and December DLC

Competition Company has marked one year of RENNSPORT with an anniversary update that looks back on a first 12 months of rebuilding and content growth. In its post, the studio said the team spent Year One dealing with “growing pains” and stabilising the simulation after launch, while also pushing the game far beyond its original content plan.

The message focuses on how the studio responded to feedback across 2026. Competition Company said it changed its approach in April, began publishing more direct community debriefs and survey data, and let player feedback shape development priorities. The anniversary post presents that shift as the point where RENNSPORT’s updates became more transparent and more closely tied to what the community was asking for.

AI, offline racing and multiplayer all changed

The clearest sign of that reset is the list of systems the developer says were rebuilt. Competition Company said it “overhauled AI racecraft from the ground up” and expanded offline championship racing. It also scaled Custom Contests to support 24-driver multiplayer grids and 60-minute race stints at no extra cost.

Technical changes sit just as high on the studio’s list. The anniversary update says vehicle physics, tire dynamics and drive feel were reworked, and native PC SimHub telemetry was added. Rather than presenting the first year as a simple content drop cycle, Competition Company framed it as a steady rework of the sim’s core behaviour on track.

The post’s opening line makes that tone plain. “Year One was not about taking the easy line,” Competition Company said, tying the anniversary to the engineering work the studio says went into stabilising the foundation of the simulation.

Launch scope grew from 17 cars and 13 tracks to 30 and 18

Competition Company also drew a direct line between the game’s launch plans and where it stands now. The studio said RENNSPORT was originally announced as a 17-car, 13-track project, but that scope grew over the year into 30 cars and 18 circuits. The anniversary post also says added content packs were integrated directly for Deluxe supporters.

The expanded roster now spans Touring Classics, Endurance Classics, Kings of the Ring and Hypercars, according to the developer. That suggests the studio has been building the garage in themed blocks rather than adding only one-off cars and venues, giving the sim a broader spread of machinery and eras over the course of the year.

That kind of growth is familiar across sim racing, where players often judge a game on more than one feature at a time. Handling model, offline structure and online race formats all shape how a sim feels in practice, which is why RENNSPORT’s mix of physics revisions and larger multiplayer grids is likely to attract the most attention from regular players. The broader genre conversation around consistency and feel is something Sports Games Plus has also covered in our sim racing consistency guide.

December will bring the fifth expansion

The developer said it is now in the final stretch of production on its fifth and final expansion of the year, scheduled for December. Competition Company said Community Debrief #4 will arrive shortly with the full breakdown of what is coming next, so the current anniversary note is only the first look at that content.

The post ends with a thank-you to players who “logged laps, filed crash logs, called us out, and kept us accountable through every rough patch.” That framing fits the rest of the anniversary update: RENNSPORT’s first year was defined less by a single feature launch than by a series of adjustments that changed the size of the roster, the shape of multiplayer and the way the simulation itself behaves.

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Luca Ferraro

Covers F1, sim racing and racing games for Sports Games Plus.

4 comments

  1. Dave C

    the 30 cars part is nice, but if the AI still cant race clean then all the extra content is just more stuff to hotlap against. sim games live or die by racecraft, not garage size

    1. dusty_eagle

      for once, fair point. big grids only work if the field stops braking like it owes them money

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