Le Mans Ultimate limits third-party stat trackers after legal and stability concerns
Le Mans Ultimate and publisher Motorsport Games have introduced automatic rate limiting and IP banning for what the studio calls “out of normal requests”, after third-party stat-tracking tools started appearing online, according to Traxion.gg.
The change has drawn attention in the Le Mans Ultimate community because some of those services show information the game’s own RaceControl system does not currently surface. After signing in with a Steam account, users have been able to see past race results, plus safety rating and driver rating changes.
What the third-party trackers were showing
Those outside tools became attractive because they filled a gap in the official service. Le Mans Ultimate’s native RaceControl system currently does not offer the same historical and rating data, so the trackers gave players a way to look back over earlier races and follow rating movement in one place.
That convenience came with a privacy problem. Traxion.gg reports that some of the new platforms were scraping player data without permission, meaning LMU player stats could be accessed publicly without the player’s knowledge. The issue was not limited to raw race results either, because the services were also surfacing rating changes that normally sit behind the game’s own systems.
According to the report, the tools were also simple enough to build quickly. Traxion.gg says AI-powered vibe coding tools such as Loveable, which use Anthropic’s Claude language model, have made it relatively straightforward to create platforms like these LMU-specific stat trackers.
Why Motorsport Games moved against the requests
Motorsport Games’ response centres on how the data is being pulled. Traxion.gg says some of the platforms are using Steam authorisation to log in and then repeatedly request player information, creating a huge volume of traffic that the publisher has now flagged as suspicious.
That creates a risk for the account being used to make the requests. If a service is hammering the backend with thousands of data points, an ordinary player’s Steam-linked account could be mistaken for abusive activity and incorrectly banned.
The publisher also has a direct financial reason to care. Traxion.gg reports that the requests lead to millions of API calls for Motorsport Games, which it has to pay for. The sheer number of calls can also place pressure on backend systems and potentially affect stability for all drivers.
That combination of data exposure, account risk and server load appears to be behind the new restrictions. Rather than leaving the scraping untouched, Motorsport Games has opted to block the abnormal traffic with rate limits and IP bans.
What the clampdown changes for LMU players
For players who were using the third-party trackers, the immediate effect is straightforward: the publisher is making it harder for those services to keep pulling large amounts of data at speed. The tools that depended on repeated requests for race history and rating changes now face a more limited path to the same information.
The dispute also highlights a broader split between what players want and what the official service currently provides. The trackers gained traction because they offered useful information that RaceControl does not yet display, but they also created a route for player data to be accessed and shared outside the game’s control.
Recent iRacing updates show how much sim racing platforms rely on constant backend maintenance, but Le Mans Ultimate’s problem is narrower: the publisher says third-party tools have crossed the line from convenience into unauthorised scraping.
Traxion.gg’s report frames the move as a response to both legal and technical pressure, with Motorsport Games reacting to a wave of tools that can expose player data, strain the backend and potentially trigger bans on the wrong accounts. The new rate limiting and IP blocking are the publisher’s answer for now.
Sources
- Traxion.gg: Le Mans Ultimate cracks down on third-party stat tracking tools following legal and stability concerns
Tags: account security, Le Mans Ultimate, RaceControl, server stability
are these trackers actually worth risking your Steam-linked account for, or is it just a nice-to-have stat flex? feels like LMU still needs proper history in RaceControl before people go scraping stuff.
millions of API calls lol